Battle Gem Ponies is a competitive turn-based RPG adventure about little super-powered ponies with gemstones on their chests that like to fight each other for sport. When partnered with a trainer, a pony has the combat advantage of switching between three distinct forms of the trainer's choosing. Embark on a journey to become the strongest pony trainer in the world and overcome challenges along the way. Players can also participate in a variety of multiplayer modes both online and offline using either a team developed in the single player mode or by selecting and customizing a team from a list of available ponies.
This is the dream game I've wanted to make for years. I plan on releasing it before I graduate from college in Spring 2016 and having it available on Mobile and PC platforms for $4.99. The success of this game will determine if I'm cut-out for a career in indie game development so I'll be putting everything I've got into making it the most awesome game it can be.
A huge announcement post filled with details can be found on my developer blog where I will be posting updates every Tuesday and Friday. I'll be sharing all my major milestones here.
You can find me all over the internet: Twitter, Facebook, YouTube, and DeviantArt
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Developed by Tony Yotes in Unity3D with 2d Toolkit
Welcome to the Battle Gem Ponies official Pre-Alpha thread!
BGP has been an idea swimming in my head for years before finally starting development in December of 2014. It was inspired by a Fire Red ROM Hack called Ponymon where the Pokemon were replaced with MY Little Pony characters. The hack went unfinished for years and the story didn’t seem to do much more than name swap and make friendship references. I wondered how cool it would be to see that MLPxPokemon idea taken all the way and turned into a completely new adventure.
Fan games like Pokemon Uranium and Fighting is Magic inspired me to take up programming in high school so I could make fan games of my own. Specifically, I always wanted to make my own Pokemon game that did away with all the parts that annoy me. Things like grinding, HMs, easy fights, and evolution lines with stats too low for competitive viability would be no more! First attempt at making such a game didn’t go too well, so I spent the next 7 years practicing game development (even getting a degree in Gaming & Simulation) to build the skill necessary to craft a full-blown RPG like this.
Over the years the game has gone from overambitious Pokemon fan game to overambitious Pokemon clone with its own IP. Lots of blood, sweat, and tears are going into making this game a success. I hope Battle Gem Ponies is turns out as good as the game I see in my head. I can’t be the only one who would like to play a game like this, right?
Thanks for checking out the project and enjoy the demo!
-- Tony Yotes --
Command super-powered, shape-shifting ponies in strategic turn-based RPG combat. Embark on a journey to become the best pony trainer in the world and protect the world from those who want to use the Legendary Alicorns of the Sun and Moon for evil. Battle other players locally in a variety of multiplayer modes using either a team developed in the single player mode or by selecting and customizing a team from a list of available ponies.
You’re the new kid in town and your parent just landed a job working for one of the world’s leading pony gem researchers. Being this close to so many ponies could finally be your chance to make a bond with one…
- Fully Animated Battles
- A Vast Colorful World to Explore
- Rotation Style 3-On-3 Battles
- 18 Elemental Classes
- 60 Ponies and their Ultra Forms
- 360 Pony Attack Moves
- 4 Mavens and Tournament style Battle Gyms
- Built-In Nuzlocke style Challenge
- Dialogue Choices and an Immersive Story
- No HMs! (Just use a Pony’s Natural Abilities)
- All Pony Gems Level Up Together
- Move Slots Dedicated to ‘Light’, ‘Heavy’, ‘Status’, and ‘Tutor’ Attacks
- New Mysterious Lore to Unravel
THE PINTO REGION:
Just one corner of a brand new world…
H - Rest House
G - City Gate
C - Celestial Shrine
P - Paragon Cartel Secret Base
(start in Honey Dew and venture around)
A colorful and varied region with a gemstone motif and mysteries scattered across the map. It's meant to be an adventure lasting at least 6 hours on average. Preferably longer, and extended indefinitely with post-game content. The environments should be visually varied and filled with enough story content to keep the player interested in progressing.
Follow the game on your favorite social media sites to get the latest news and have your burning questions answered! Interact with Yotes Games on any of the sites below.
Find Yotes On:
| Facebook | Twitter | YouTube | Google+ |
| IndieDB | Gamasutra | DeviantArt | Reddit | MyIGN |
| Itch.io | Tumblr | LinkedIn | MyLittleGameDev |
If you just want a quick and direct way to contact me, email email@example.com
The latest current build is version 5.1, now available on Itch.io!
Available for Android, Windows, Mac, and Linux platforms.
Pre-Alpha V5.1 (8/19/16)
Demo V5 contains 3 areas, 6 ponies, and a Random Battle Now mode.
Combat calculations may exhibit bugs.
Engine, Development Tools, & Plugins provided by Unity3D and its Asset Store
Orchestral Composition & Soundtrack
Eric Eom (E^2)
Chiptune Composition, Soundtrack, & Sound Effects
Justin Heng (blucario)
Game Design, Production, Marketing, Pixel Art, Animation, Writing, Programming
Tony Yotes (Yotes Games)