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Daring Do - Origins
#1
All legends have a beginning.
This one starts with a little filly.
_________________________________________________________________________________

Daring Do: Origins is a 3D action-adventure game, with several hybrid features from other genres. The game is still in early progress, and it should be the first chapter of a bigger series of spin-off fangames revolving around Daring Do's adventures. It is definitely an ambitious project, isn't it?

First off, let me post some screenshots.

[Image: C4flvcsWYAAo6uD.jpg:large]

[Image: sig-4750675.sig-4750675.sig-4750675.2emk191.jpg]

[Image: sig-4750675.sig-4750675.sig-4750675.zvtzs1.jpg]
_________________________________________________________
The game is being made on Blender Game Engine.

Its gameplay should be considered a mix of many genres. Sometimes it can be a platformer, sometimes a beat 'em up, a stealth game or even a puzzle game, depending on the situation.
The game should be plot driven, but each level should be big enough to favor exploration. Also, depending on the plot, sometimes the player might have the possibility to play also other characters than Daring Do.
Unfortunately, however, I'd like to reveal as little as possible of the plot, in order to avoid spoilers. Let's just say that Daring Do: Origins is of course about the first adventures of our yellow horse, so it will be set on her teen ages.. some years before the return of Nightmare Moon,

Random .gifs
[Image: sig-4753915.giphy.gif]
It is quite old, and many of the bugs seen have already been fixed. Daring Do's mobility is being improved too, as I want to feature a parkour-like smart movement system.

[Image: sig-4764680.cavallodrogato_by_fedetru-daf9f2x.gif]
somebody tell me why am i still writing 

Anyways, more progress and stuff will be coming soon. I might add a small .exe for anyone willing to test the game when I will be done with a couple things I am still working on.


Well, for now that's all. See ya! :D
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#2
It isn't often that I see games made with Blender's own engine and that alone is quite interesting, but so far what you have here is really impressive and ambitious. The gameplay looks solid, the animations superb and the grafixs look great! I'm looking forward to trying out the test build you mentioned, as the game features a lot of parkour and platforming it might be good to get some feedback on that early on to make sure everything feels comfortable for players.

Looking forward to updates on this!
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#3
(02-13-2017, 05:47 AM)mlpfimguy Wrote:  It isn't often that I see games made with Blender's own engine and that alone is quite interesting, but so far what you have here is really impressive and ambitious. The gameplay looks solid, the animations superb and the grafixs look great! I'm looking forward to trying out the test build you mentioned, as the game features a lot of parkour and platforming it might be good to get some feedback on that early on to make sure everything feels comfortable for players.

Looking forward to updates on this!

Thank you! Soon I will post a test build with a test map.
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#4
I wish you all the best, it looks decent so far.


You might want to consider giving it a different name and OC though and then release some kind of mod/asset pack later that involves a rename to the current name and the daring do model. Otherwise if you get any real press, even on EQG you might see some negative action from a certain entity we all know well.

Tangentially it would be pretty awesome to see some fanfics done in this.
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#5
(02-14-2017, 05:17 AM)Stormy Wrote:  I wish you all the best, it looks decent so far.


You might want to consider giving it a different name and OC though and then release some kind of mod/asset pack later that involves a rename to the current name and the daring do model. Otherwise if you get any real press, even on EQG you might see some negative action from a certain entity we all know well.  
 
Tangentially it would be pretty awesome to see some fanfics done in this.

Sadly I know, which is why I think I should avoid press and stuff but rather spread the game from the underground. Being a game that tries to stay as canon as it can be, not being able to use Daring Do as main character would take a huge toll on it.
Would I still risk a C&D even if this game is fully non profit?
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#6
(02-14-2017, 05:31 AM)Pasta! Wrote:  Sadly I know, which is why I think I should avoid press and stuff but rather spread the game from the underground. Being a game that tries to stay as canon as it can be, not being able to use Daring Do as main character would take a huge toll on it.
Would I still risk a C&D even if this game is fully non profit?

C&D so far has happened only on multiplayer games though
And on games that got to world championships/international conventions
Unless you meet these you're fine, or at least less in danger than some other
M'illumino
d'immenso

-G. Ungaretti, Mattino

Spoiler: Stuff that may or may not be interesting


Spoiler: Remember this:
[Image: Mykkd5n.png]
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#7
(02-14-2017, 07:03 AM)Vanni Wrote:  
(02-14-2017, 05:31 AM)Pasta! Wrote:  Sadly I know, which is why I think I should avoid press and stuff but rather spread the game from the underground. Being a game that tries to stay as canon as it can be, not being able to use Daring Do as main character would take a huge toll on it.
Would I still risk a C&D even if this game is fully non profit?

C&D so far has happened only on multiplayer games though
And on games that got to world championships/international conventions
Unless you meet these you're fine, or at least less in danger than some other


Fighting is Magic was only LOCAL multiplayer that I know of. That's really no different than single-player at some level and MLP: Online wasn't even a complete single-player game and afaik the multiplayer didn't even work yet. I'm not sure why LoE hasn't received any C&D honestly or if they have, why they don't care. Certainly it's not widely and publicly available in a playable form, but still... FoE (Overmare Studios) is probably mostly un-C&D'able because it's an alternate Equestria that is clearly not the canon one. It diverges in S2-is canon and the world only vaguely resembles the show and is largely free of canon characters either in name or in presence. On top of that it mixes with Fallout and all the characters are basically OCs. There's simply no way you could mistake it for having more than a passing connection to the show.

TL;DR Consider not using the name 'Daring Do' especially Hasbro might someday make game(s) around or about her and that there is an actual book series in print. The route of waiting until the game is complete to really talk about it is a good one, because ceasing and desisting programming/creation is easy when the game is already complete and it's really hard to stop P2P sharing of stuff. Perhaps you might write the story for the game as a fanfic and make some fun art to go with... Giving it a different name and using an OC (another pegasus pony with different coloring and name who might have a compass like cutie mark) will help to keep you off the radar.

What you do is up to you and I'm not saying you should let that stop you, just that you should be aware if it. I'm just saying better safe than sorry; The more progress is made and the more attention something gets the more likely it is that Hasbro will see/hear of it and react disproportionately to protect their IP/trademarks/copyright/etc. My understanding is that part of the reason MLP:FiM even exists is because they didn't adequately protect their rights for the previous iteration and so had a hard time keeping a lid on the knockoff market since they couldn't keep others from making an exact copy of their toys, saying it was X character and making loads of money off Hasbro (or it's employees) creative work. Of course it' possible that I misunderstood.

In any case it's good design to make the game more general and not rely on someone else's IP alone to draw interest or create the core of the game. Ultimately this a game about some pony P whose early life was full of excitement and adventure. P doesn't (shouldn't?) have to be Daring Do for the game to be fun and make sense. In that case she and Equestria are sort of flavoring of the game if you will, a sort of nod to the fandom. Keeping that aspect separate from the game makes it far less likely that this will be shot down and potentially creates plausible deniability if a 'modified' version of the game (or distinct assets) shows up (preferably from a second source).

If you truly run afoul of legal and IP, non-profit is not an excuse or exemption for using their IP. Obviously I'm not a lawyer, but I have heard the same thing from other people with a bit more experience and knowledge than I.

(below) might be useful?
http://www.roundstable.com/2012/12/13/fr...trademark/
http://www.roundstable.com/2013/01/22/fr...wn-notice/

=====

Tangentially what canon aspects do you find essential to the concept?
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#8
(02-14-2017, 07:03 AM)Vanni Wrote:  
(02-14-2017, 05:31 AM)Pasta! Wrote:  Sadly I know, which is why I think I should avoid press and stuff but rather spread the game from the underground. Being a game that tries to stay as canon as it can be, not being able to use Daring Do as main character would take a huge toll on it.
Would I still risk a C&D even if this game is fully non profit?

C&D so far has happened only on multiplayer games though
And on games that got to world championships/international conventions
Unless you meet these you're fine, or at least less in danger than some other
Welp, I've heard that Hasbro was quite liberal on fanwork, and that C&D was used only when a fanwork turns into some sort of not-so-legit business by the creator. Am I wrong?

Ps. Bella la firma! Tongue

(02-14-2017, 12:41 PM)Stormy Wrote:  
(02-14-2017, 07:03 AM)Vanni Wrote:  
(02-14-2017, 05:31 AM)Pasta! Wrote:  Sadly I know, which is why I think I should avoid press and stuff but rather spread the game from the underground. Being a game that tries to stay as canon as it can be, not being able to use Daring Do as main character would take a huge toll on it.
Would I still risk a C&D even if this game is fully non profit?

C&D so far has happened only on multiplayer games though
And on games that got to world championships/international conventions
Unless you meet these you're fine, or at least less in danger than some other


Fighting is Magic was only LOCAL multiplayer that I know of. That's really no different than single-player at some level and MLP: Online wasn't even a complete single-player game and afaik the multiplayer didn't even work yet. I'm not sure why LoE hasn't received any C&D honestly or if they have, why they don't care. Certainly it's not widely and publicly available in a playable form, but still... FoE (Overmare Studios) is probably mostly un-C&D'able because it's an alternate Equestria that is clearly not the canon one. It diverges in S2-is canon and the world only vaguely resembles the show and is largely free of canon characters either in name or in presence. On top of that it mixes with Fallout and all the characters are basically OCs. There's simply no way you could mistake it for having more than a passing connection to the show.

TL;DR Consider not using the name 'Daring Do' especially Hasbro might someday make game(s) around or about her and that there is an actual book series in print. The route of waiting until the game is complete to really talk about it is a good one, because ceasing and desisting programming/creation is easy when the game is already complete and it's really hard to stop P2P sharing of stuff. Perhaps you might write the story for the game as a fanfic and make some fun art to go with... Giving it a different name and using an OC (another pegasus pony with different coloring and name who might have a compass like cutie mark) will help to keep you off the radar.

What you do is up to you and I'm not saying you should let that stop you, just that you should be aware if it. I'm just saying better safe than sorry; The more progress is made and the more attention something gets the more likely it is that Hasbro will see/hear of it and react disproportionately to protect their IP/trademarks/copyright/etc. My understanding is that part of the reason MLP:FiM even exists is because they didn't adequately protect their rights for the previous iteration and so had a hard time keeping a lid on the knockoff market since they couldn't keep others from making an exact copy of their toys, saying it was X character and making loads of money off Hasbro (or it's employees) creative work. Of course it' possible that I misunderstood.

In any case it's good design to make the game more general and not rely on someone else's IP alone to draw interest or create the core of the game. Ultimately this a game about some pony P whose early life was full of excitement and adventure. P doesn't (shouldn't?) have to be Daring Do for the game to be fun and make sense. In that case she and Equestria are sort of flavoring of the game if you will, a sort of nod to the fandom. Keeping that aspect separate from the game makes it far less likely that this will be shot down and potentially creates plausible deniability if a 'modified' version of the game (or distinct assets) shows up (preferably from a second source).

If you truly run afoul of legal and IP, non-profit is not an excuse or exemption for using their IP. Obviously I'm not a lawyer, but I have heard the same thing from other people with a bit more experience and knowledge than I.  

(below) might be useful?
http://www.roundstable.com/2012/12/13/fr...trademark/
http://www.roundstable.com/2013/01/22/fr...wn-notice/

=====

Tangentially what canon aspects do you find essential to the concept?

Well, let's say that Celestia and Luna, Discord, S1E1 and E2, Equestria, the mare in the moon, the prophecies, the Mane Six and the elements of Harmony... Anything that happened before Season 1 is in some sort of timeline, and every event affects the latter in some way or another. Let's say it's like if MLP:FiM was not being told from the eyes of the Mane 6, but from another point of view, which is Daring Do's.

Plus, would it still work if theoretically I get a C&D and then start doing the game+mod thing? I mean, how far can I go with the risk?
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#9
(02-14-2017, 12:41 PM)Stormy Wrote:  Long reply not shown for sake of simplicity

Fighting is magic could go multiplayer using a separate program, but even without it it got to international fame still
MLP:Online had quite the generic name, and it was also moderately popular, and if I were a Hasbro lawyer I'd take actions too, to avoid problems
Also they ran a bunch of fundraisings if I recall correctly, but the money went to the servers so I don't know how much impact they had
Legends of Equestria is untouchable because it doesn't use anything rensembling copyrighted work
The 3D models are far enough from the official content to be considered something else, Ponyville houses can't be copyrighted because their design isn't unique to the cartoon, and the game itself has nothing from the show (maybe some names, but they are not a good reason for a C&D)
Fallout Equestria is even further away than LoE, what with it being its own universe. It's literally a new franchise that it so happens to have horses as characters

(02-14-2017, 02:56 PM)Pasta! Wrote:  Plus, would it still work if theoretically I get a C&D and then start doing the game+mod thing? I mean, how far can I go with the risk?

If you develop an engine (that is, functions without any graphics or sound), they can't do anything
The C&D is on the copyrighted content, if you strip it from the engine, you can do whatever
Anything related to mods are the modder's business and if Hasbro has anything to say, you are not the one it'll talk to

(02-14-2017, 02:56 PM)Pasta! Wrote:  Ps. Bella la firma! Tongue

Wink
M'illumino
d'immenso

-G. Ungaretti, Mattino

Spoiler: Stuff that may or may not be interesting


Spoiler: Remember this:
[Image: Mykkd5n.png]
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#10
(02-14-2017, 10:10 PM)Vanni Wrote:  
(02-14-2017, 12:41 PM)Stormy Wrote:  Long reply not shown for sake of simplicity

Fighting is magic could go multiplayer using a separate program, but even without it it got to international fame still
MLP:Online had quite the generic name, and it was also moderately popular, and if I were a Hasbro lawyer I'd take actions too, to avoid problems
Also they ran a bunch of fundraisings if I recall correctly, but the money went to the servers so I don't know how much impact they had
Legends of Equestria is untouchable because it doesn't use anything rensembling copyrighted work
The 3D models are far enough from the official content to be considered something else, Ponyville houses can't be copyrighted because their design isn't unique to the cartoon, and the game itself has nothing from the show (maybe some names, but they are not a good reason for a C&D)
Fallout Equestria is even further away than LoE, what with it being its own universe. It's literally a new franchise that it so happens to have horses as characters

(02-14-2017, 02:56 PM)Pasta! Wrote:  Plus, would it still work if theoretically I get a C&D and then start doing the game+mod thing? I mean, how far can I go with the risk?

If you develop an engine (that is, functions without any graphics or sound), they can't do anything
The C&D is on the copyrighted content, if you strip it from the engine, you can do whatever
Anything related to mods are the modder's business and if Hasbro has anything to say, you are not the one it'll talk to

(02-14-2017, 02:56 PM)Pasta! Wrote:  Ps. Bella la firma! Tongue

Wink

Afaik FiM had something more behind, which was the reason of the C&D, but idk. 
Like, using show vectors i think or stuff but i may be wrong.
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