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My Little Game Dev Developer DevLogs Battle Gem Ponies
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Battle Gem Ponies
Yotes Offline
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#111
Rainbow  10-05-2018, 09:46 AM
[Image: Moth%2BPony.png]

     Here's my attempt to associate with the moth meme. Just wanna make a public PSA, the Battle Gem Ponies project is NOT dead. It's just kinda on life support. It's hospitalized. Yeah. Progress is still going, but at a snail's pace. Which (believe it or not) is a lot worse than usual.

     Gotta throw that out there because dev time took a massive hit while I'm trying to get a work/life balance going while also living an hour away from the office and ALSO trying to get back in shape after months of little exercise and ALSO, also fussing over fin.

Come see what I managed to squeeze out of the last 7 days at yotesgames.com
You can follow my great adventure from dreamer to developer
at yotesgames.com where I post my progress and lessons daily.
Twitter: @TonyYotes
Facebook: Yotes Games
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#112
10-19-2018, 10:39 AM
[Image: PowerPoint.PNG]

     Tiny bits of progress get done week-by-week and right now I'm one step closer to getting those YouTube videos ready to fill in the gaps. With scripts written, it's a matter of recording all of them and splicing a few videos together.nI can hope it takes a weekend, but I'll just take this one day at a time. You know how I am with deadlines.

Get this week's GameDev news and introspection on yotesgames.com
You can follow my great adventure from dreamer to developer
at yotesgames.com where I post my progress and lessons daily.
Twitter: @TonyYotes
Facebook: Yotes Games
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#113
Music  11-02-2018, 09:02 AM
[Image: Screen%2BShot%2B2018-10-31%2Bat%2B9.31.39%2BPM.png]

Happy Halloween, Folks!

     Only thing scarier than the monsters out tonight is the possibility of Battle Gem Ponies getting delayed again. Amirite? Harharrr!

But really.

     You know how everybody hates the sound of their own voice in recordings? I've been tackling that uncomfortableness all week. The scripts may be written, but I swear saying all this stuff out loud is more difficult than I anticipated. So used to monologues with the voice in my head for decades, my poor mouth muscles can't keep up. 

     Tons of shoots and reshoots, capturing this narration while I adjust to pronouncing things clearly, using an audible voice, and not making any weird mouth noises. Ooohhh, it's a process alright. But at least they're coming along. Might be a week delay between each one until I get into the swing of things, but my YouTube channel is gonna be a lively place pretty soon. Keep an eye out.

It's been a while, so here's some gamedev goodness: yotesgames.com/blog!
You can follow my great adventure from dreamer to developer
at yotesgames.com where I post my progress and lessons daily.
Twitter: @TonyYotes
Facebook: Yotes Games
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#114
Heart  11-08-2018, 09:43 AM
[Image: maxresdefault.jpg]

     My entire past week revolved around a game that wasn't mine for once. I took the time to play the newly released followup to my favorite indie game of all-time (Undertale, in case you didn't know) and it was time well spent.

     I came out the other side of those credits re-energized, inspired to work harder, and pumped up on well-designed RPGs and quirky/interesting fantasy worlds. Overall, a nice reminder of why I love gaming so much.

See what notable new design elements are coming (without getting too specific) along with some Earth-Shaking indie dev news on the Yotes Blog.
You can follow my great adventure from dreamer to developer
at yotesgames.com where I post my progress and lessons daily.
Twitter: @TonyYotes
Facebook: Yotes Games
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#115
11-15-2018, 10:30 AM
[Image: BGP%2BMain%2BPreview.jpeg]

     Can you picture it...? Yotes Games, out there among the other young hopefuls, trying to convince anybody walking by to give this little pony RPG a shot. By all means, it outta do as great as it did at Orlando Overdrive but with a much bigger crowd over the span of 3 days instead of 1.

    Serious planning has begun, so far it's only been preemptive measures and bookmarking things to come back to later. Now I'm getting down the fine details of everything I need to know, do, study, and purchase in order to make the most out of this Magfest trip.

More on yotesgames.com
You can follow my great adventure from dreamer to developer
at yotesgames.com where I post my progress and lessons daily.
Twitter: @TonyYotes
Facebook: Yotes Games
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#116
Rainbow  11-30-2018, 10:33 AM
[Image: Promo180x120%2BF%2BV2.png]

     Nothing impressive to see here, kinda just another week of getting my ideas straight. Converting messy notes into legible text, then giving that text some context to make sense with the rest of the vision.

     I'm working on the design doc some more, basically. Combing through each and every detail of the game again to make sure nothing is boring, too derivative, tedious, or pointless. I want to charm the pants off of folks the whole way through. And I absolutely want to make sure to vaporize any accusations of this being an uninspired Pokemon clone.

More on yotesgames.com
You can follow my great adventure from dreamer to developer
at yotesgames.com where I post my progress and lessons daily.
Twitter: @TonyYotes
Facebook: Yotes Games
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#117
Photo  02-15-2019, 09:05 PM
[Image: PowerPoint.PNG]

    At the end of 2018 I took some time to get my personal life sorted out so I can get back to focusing on making Battle Gem Ponies a reality. New year, new job, new home, fresh start!

But maybe a little too fresh...

    You see, it seems like my Battle Gem Ponies project file in the Unity Engine got corrupted from an interrupted cloud backup process and by the looks of things I'm going to have to literally start from scratch on this project. The only things that survived were all the sprites and some old backup files from the 2017 pre-alpha project.

   It's been driving me crazy all month and trying to save it just wasted a month of energy. I'm ready to start completely over. Probably for the best, so I can look at the guts of the project one last time and use everything I learned to make this game as efficiently as possible.

   I'm here to bring you one last BGP devlog in the format I've done since 2013. From here on posts will be big development summaries once a month and any extras will go up when there's something important to talk about (usually on Wednesdays).

   So come get the latest BGP development news! It's been a while. (http://www.yotesgames.com)
You can follow my great adventure from dreamer to developer
at yotesgames.com where I post my progress and lessons daily.
Twitter: @TonyYotes
Facebook: Yotes Games
[Image: AAfwkT1.png]
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#118
02-15-2019, 09:08 PM
[Image: FTmXm2f.png]

     Itching to kickoff the new year with great progress on Battle Gem Ponies! Gotta admit, I'm sorta stumbling out the gate in this race here, but I'm getting a rhythm down now.

See what I'm talking about on the main blog.
You can follow my great adventure from dreamer to developer
at yotesgames.com where I post my progress and lessons daily.
Twitter: @TonyYotes
Facebook: Yotes Games
[Image: AAfwkT1.png]
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